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Post by Xbot on Aug 6, 2005 2:17:58 GMT
I know it's 60 points for tech spec so is that didvide into just Personal Stats? PS and FS? or all three?
Can you list some acceptable special or unique abilities and what's the difference between firearms and weapon power whats a good combo??
Sorry for all the questions.
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Post by l7 on Aug 6, 2005 3:12:58 GMT
[glow=blue,2,300]The 60 covers all three categories.
The unique ability can be something like a triple changer to invisibility to a rocket pack. Depending how powerful this extra ability is, a value is assigned to represent its strength.
And firearms is just how good you are with a blaster, like a sniper would be something between 8-10, a normal Joe could be much lower, depending what you want. And weapon power is how strong your blaster or sword or missile launcher is. A normal sword can be something like a 4, some heavy like a battle axe could be 7, a light saber type of weapon could be 9 or 10. I think we all know what a blaster and a missile launcher can do, but if they're power checks in at 7, I would imagine that the missiles are much stronger, then of course that balances out since you can carry only a certain amount of missiles.[/glow]
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Post by Xbot on Aug 7, 2005 22:30:50 GMT
Just finished my new sig for the upcoming RPG.. It's so sweet I love it! Can't wait to p*mp it.
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Post by Minion on Aug 20, 2005 11:48:09 GMT
Here's my guy. Tech spec to follow.
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Post by Xbot on Aug 20, 2005 22:59:17 GMT
nice one Rainy!! but I was expecting a turttle!
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Post by l7 on Aug 21, 2005 4:15:29 GMT
[glow=blue,2,000]Oh slick!
I guess I should of checked my RPG OOC thread instead of commenting on who in it, rather then Steel's?[/glow]
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Post by Steelimus Prime on Aug 21, 2005 14:39:22 GMT
Name/Alias: Pistons Faction: Autobot Sub-Faction: Micromaster Group: The Trouble Makers Function: Demolition Appearence/Size: Micromaster Alternate Mode: Earth Mover Voice:A deaper version of Rumble Theme Music: ?? Motto: ”if you can build it, I can break it!” Personal Stats[/u] Strength:10 Intelligence:6 Endurance:10 Speed: 3 Agility/Dexterity: 6 Fighting Stats[/u] Hand to Hand: 9 Firearms: 2 Weapon Power: 8 Technical Stats[/u] Specialist:6 Unique Ability:0
Profile[/u] Pistons is a grumpy thug of a mech. Due too his creators lack of originality he ended up looking like a reject Constructicon. A likeness that everyone feels they need too mention. Pistons hates this and usually ends up in a brawl of some kind. His intended purpose was too help with construction but his volatile and aggressive nature meant he would normally just destroy whatever it was that was being built the second he got board or thought some one was talking about him. In an attempt too put him too some good use he was assigned too demolition tasks. A function which he has taken too with much enthusiasm. Abilities: Although Pistons doesn’t really carry any weaponry as such, his arms are in fact high powered pile drivers. Enabling him too punch things with far greater force than perhaps any other micromaster in existence (strength and weapon power combined) His armour is tough and durable, just in case he topples a building on himself by accident. Also his shovel is able too deflect some laser fire when in vehicle mode. Pistons is an excellent close combat fighter due too his frequent brawling and punch ups. His style may not be the most refined or graceful but its effective. weakness: Pistons is useless with guns of any kind. He’s probably rather use it as a hammer that bother too try and aim it. His alternate form is pretty sluggish and has poor handeling.
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Post by l7 on Aug 21, 2005 15:03:54 GMT
[glow=blue,2,000]APPROVED!![/glow]
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Post by Xbot on Aug 21, 2005 17:18:47 GMT
whoa..stepping upa bit ahh!!!
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Post by l7 on Aug 21, 2005 19:15:36 GMT
Name/Alias: Asterix Faction: Autobot Sub-Faction: Micromaster Group: The Trouble Makers Function: Leader/Aerial Offense Appearence/Size: Micromaster Alternate Mode: Space Jet Voice: Antonio Banderas Theme Music: 'Danger Zone' by Kenny Loggins (That song from Top Gun, remember?) Motto: "Size ain't $@#%!!" Personal StatsStrength: 7 Intelligence: 6 Endurance: 5 Speed: 7 Agility/Dexterity: 8 Fighting StatsHand to Hand: 6 Firearms: 7 Weapon Power: 9 Technical StatsSpecialist: 5 Unique Ability: 0 Profile: Asterix is a robot of today and couldn't really care so much about tomorrow. He is a reckless dare devil with a happy go lucky attitude whos always looking for trouble or a party to ruin. He's very self-centered and egotistic except, he likes his crew the Trouble Makers and will stick up for them all the time, since it means a fight. He hates bigger transformers and loves calling them 'Guzzlers' when ever he can. He dislikes them because of the constant mistreatment he and other Mircomaster always receive from regular sized mechs. But deep down inside, Asterix is fighting a inner battle with the fact that he hates himself for screwing up the one thing in his life that meant anything to him... becoming a Micromaster was as much as an effort towards a second chance as well as one of self-destruction. History:Asterix used to be a hot shot, living the life of cheap energon drinks and fembots before the war when the decepticons soon put a stop to his aerial activities, robbing him of his fun and his job. He of coursed joined the autobots to stop them. There he got in to so much trouble breaking rule after rule, that soon he was grounded and made a land trooper, despite his aerial mode. It was there he met Aeria Gloris, the fembot who soon became the love of his life, as she did him. Unlike other men, he wasn't intimidated by a strong woman. But as luck would have it, he keep breaking the rules, and was soon thrown out and unable to see Aeria anymore. He was lost with no direction and made several attempts to get back in to the autobot forces with no luck. Until the Mircomaster program was introduced. He quickly volunteered and was taken on as the autobots were desperate for Micromasters. His former tall, dark, handsome self was just dark and handsome. He continued making mistakes at the disappointment of autobot commanders Ultra Magnus and Fortress Maximus and was placed on part time duty with a bunch of other less then stella autobot Micromasters, who quickly named them selves the Trouble Makers. Asterix took command of the group, more for his talent at finding the next place to party in little Iacon. Abilities/Weapons: Asterix is a tough little Micromaster the same as he was a tough full-sized autobot. His hand to hand is excellent and has been known as a dirty, under handed fighter. He carries two medium ZZ44 blasters (firepower 4.5) that he uses in both modes. In jet mode he can travel at 175 miles per hour. He can also play the 10 stringed space guitar. Weaknesses:Subject often makes snap decisions that get him and others in trouble. Is also known for shooting his mouth off or putting his foot in it. Subject isn't really cut out as a real leader in a military nature. His inability to focus could very well come form all his inner turmoil.
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Post by Minion on Aug 21, 2005 20:53:33 GMT
[glow=blue,2,000]Oh slick! I guess I should of checked my RPG OOC thread instead of commenting on who in it, rather then Steel's?[/glow] Cheers dude, I have the techspec ready (almost)
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Post by Xbot on Aug 21, 2005 22:51:17 GMT
Name:Maxter Faction: Autobot Sub-Faction:Micromaster Group:The Trouble Makers Function:Weapon's Specialist Appearence/Size:Micromasters Alternate Mode:H2 Hummer
Voice:Vin Diesel Theme Music:Seven Nation Army - White Stripes Motto:" The smaller they are...The more I can beat up!"
Personal Stats
Strength:10 Intelligence:5 Endurance:6 Speed:3 Agility/Dexterity:5
Fighting Stats
Hand to Hand:5 Firearms:7 Weapon Power:8
Technical Stats Specialist:7 Unique Ability:Rocket Pack (4)
Profile Background:Maxter is all attitude..no time for fun and no time for screw-ups..Which is odd for a Troublemaker since screwing up and having fun go hand in hand...He tries to keep guys in line but only when it's absolutely necessary otherwise Maxter will let the troublemakers be troublemakers..Maxter is a strong willed individual that loves a challenge..backing down to him does not compute.
History:Maxter was a "Guzzler" infact some would say he's Prime example of why the Micromaster's were created..As an H2 Hummer ,Maxter was using more energon then a 2 deluxe sized TF's combined..So when the energy crisis started so did he insults...
At first Maxtor ignored the threats but soon Max couldn't even drive down the street without being harrased...When the Micromaster program was first introduced Maxter volunteered..It shut the critics up..but one group didn't shup up they started a war..Now stuck as a Micromaster, Maxter has joined forces with the Autobots and was assigned to the Troublemakers where he will serve under the command of Asterix...
Abilities/Weapons:
Maxter is a tough big Micromaster, Infact the shrinking actually made his hull even harder to penetrate.He is good at Hand-to-hand but his real passion is weapons...Maxter can pick any type of weapon up and use it like it's second nature..That's what happens when your a Weapon's Specialist.. He carries a Large Blaster that packs enough punch to put any micromaster to sleep permanently and he can use it in both modes as it can hoslter up top the roof when in Hummer mode. He has a rocket pack that can help him in extreme situations including to jump a little higher in Hummer mode..and has a shelf life of 20miles before it needs recharging...
Maxter has a strong punch and is known for carrying a few grenades from time to time. ( 4 Granades Max 4points 1/2 of firepower)
Weaknesses:Well for starters max can't fly...and water slows him even more...Even though he's a Micromaster.. Maxter finds himself recharging more often then others...He's slow in VehicleMode and rarely takes a second opinion..but never needs a second chance
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Post by l7 on Aug 21, 2005 22:56:08 GMT
Technical Stats Specialist:Weapons Unique Ability:Rocket Pack [glow=blue,2,000]My IM said you have to throw points on these stats.[/glow]
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Post by Xbot on Aug 22, 2005 4:57:21 GMT
wohoo! I'm approved.. Just saw Imperator's guy ..looks cool..this RPG is getting better by the minute!!
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Post by Imperator on Aug 22, 2005 7:41:45 GMT
Name/Alias: Fixer Faction: Autobot Sub-Faction: Micromaster Group: The Trouble Makers Function: Battlefield/Security Engineer Appearence/Size: Micromaster Alternate Mode: Drill Tank Motto: It's not just what you know, but who you know Personal StatsStrength: 7 Intelligence: 10 Endurance: 5 Speed: 6 (reduced when tunnelling through solid materials) Agility/Dexterity: 8 Fighting StatsHand to Hand: 3 Firearms: 5 Weapon Power: 4 Technical StatsSpecialist: 10 Unique Ability: 2 Profile/History:Far away from the front lines, a more scrappy war broke out in the wastelands of Cybertron, with various underground and criminal organisations vying for power in the wake of the Great Civil War. In such an environment, a clever Cybertronian could stand to make a good name for himself. Such as the one who would eventually become known as Fixer. Fixer's talent came from the vast array of contacts he cultivated among the many mercenary and underworld groups that began to crawl out of the woodwork, legal or otherwise. Fixer was known to "fix up" parts of the Autobot and Decepticon armies with mercenary groups and specialists as and when they were needed, along with more material resources, ranging from construction materials to black-market and illegal weaponary - as well as taking a substantial fee for himself. However, around the time of the Ark debacle, something changed in Fixer's attitudes. For whatever reason, the formally mercenary and non-allied transformer suddenly signed on with the Autobot engineering corps, forsaking his independence for a place in the War. While it not believed he had a major hand in the development of the Micromaster process himself, he was one of the first "downgrade" test subjects, and removed himself from the society of the full-size 'bots, integrating himself quickly as a friendly character to the newly-created Micromasters. Weapons/Abilities:Fixer's time spent as a fringe liason and resource manager allowed him to cultivate extraordianry engineering skills. He is an expert in repairing machinary, both sentient transformer life and non-sentient "dead metal", as well as crafting makeshift weapons and devices in a short space of time. A compartment in his left leg allows him to store his trusty arc welder and laser cutter, vital tools in his handywork. His time implementing security equipment has granted him considerable experience in their workings, and he is able to hack and manipulate various types of camera circuit and locking mechanisms. In addition to this, he has detailed knowledge of the materials and construction methods of both Autobot and Decepticon fortifications, having had a hand in supplying much of the materials used in such structures. As such he is a skilled demolitions expert, capable of toppling entire structures simply by removing key components. He is an extremely likable 'bot, skilled in negotiations and making friends and allies from the most unlikely places, something which was important in his fringe days. He maintains an incredibly detailed contact list, ensuring he can call upon such allies wherever he is on Cybertron, though his superiors may not always approve of the company he keeps. Weaknesses:In terms of out-and-out fighting ability and firepower, Fixer's prowess is less than overwhelming, but since he is not a front-line soldier, this is not a problem so long as his team-mates keep him out of the line of fire. His only standard weapon is a blaster pistol, useful for self-defence, but little else. In drill tank mode he is unarmed; the drill itself is not practical for combat.
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