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Post by Steelimus Prime on Dec 18, 2002 18:21:06 GMT
Dec 2002 - The Hunt
Name: Siphon Function: Warrior Motto: “Here comes the pain." Alt Mode:Dragon
Strength: 9 Intelligence: 6 Speed: 7 Endurance: 9 Rank: 5 Courage: 8 Firepower: 5 Skill: 10
personality: Siphon is very aggressive and hot headed. He frequently disobeys orders and is a pain to his superiors. Although this keeps him from gaining in rank Prime has never disciplined Siphon for some unknown reason.
Despite being awkward and a bit too bloodthirsty Siphon is quite honourable and he hides a kind streak people he can sympathise with. He is also very afraid of death as he believes he is eternally stained with the oil of those he killed in the ring. He hides his fear well and no one else knows about it. Strangely though he will never back down from a fight even when severely out numbered. He will keep fighting until he is rendered none functional.
Siphon finds guns cowardly and prefers to use ether his hands or Bladed weapons.
Abilities: Siphon is incredibly strong and well armoured in both modes. As a robot he carries two large Energo swords and a few energy blades with he can throw. He can use his energy wings in both modes but has no control over flight direction as a robot. The wings enable him to fly at a little over 200 mph. His dragon mode is equipped with a flame-thrower in its mouth capable of shooting 3000oc flames up to about 60 feet. The dragons claws and fangs are capable of tareing through most armour with minimal effort.
Siphon was altered by the decepticons while in slavery. His fuel filter no longer works and is bonded to his neural net. It cannot be removed and the only way for Siphon to refuel himself is to take pre filtered fuel from an active cybertronian.
Siphon gained a state of the art self repair system during a mission to a strange planet many years ago. He can regenerate most wounds over an extended period of time. Although even this cannot fix his fuel filter.
Although not particularly intelligent Siphon is incredibly resorsful in combat. He is one of the most competent close combat fighters in the autobot army.
Weaknesses: Siphons main weaknesses are linked to his Vampiric feeding. Many of his fellow Autobots fear him in case he gets too hungry and turns on them. His attitude doesn’t help ether and he is generally only sent on solo missions or with the Dinobots.
His unwillingness to use guns is also a disadvantage due to the fact he has to be close to his opponent to be affective. Also his determination to never give up generally puts him at danger when facing superior odds.
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Post by Steelimus Prime on Dec 18, 2002 18:21:22 GMT
History: Siphon lived in Tarn when the 'State Games' began. Many cybertronians were thrown into the ring for entertainment. They were pitted against each other in brutal combat. Fighting to the death. Siphon was reluctant but once forced he displayed incredible skill in the ring. Realising that he was a money earner due to his popularity his Decepticon enslaves altered his body to make him compliant to them.
After many years of vicious games a group of Autobots attempted to free some of the enslaved fighters. Siphon was one of the only ones to make it to freedom. Bitter and spiteful against the decepticons he quickly signed up as an Autobot. Although proving himself time and again a horrible secret kept him from making colleagues. The only ones who accepted him were the Dinobots. They both shared a hunger for battle that was seen to be unfit for an Autobot. Many Autobots joked that he was a Sixth Dinobot.
Siphon was stationed on Earth base for a while but many people grew uneasy around him and for Moral purposes Ultra Magnus sent Siphon on a special mission to scout out potential planets for new Autobot bases. On one planet he encountered a group of Autobots who were protecting a valuable cargo. He aided them in their fight with the Decepticons and helped free two of their members from the decepticon ship. After finding out that other Autobots were being experimented and there was a traitor in there midst, Siphon flew into a rage and stormed off on his own.
Encountering a medical facility Siphon snuck in. He discovered that the worst was true when he found three Autobot prisoners of war being experimented on to create a virus capable of destroying all Autobots. Although it pained him greatly he sent the autobots to join the matrix. Hoping to end their suffering. After trashing the lab Siphon encountered Megatron and the combaticons. Although badly injured Siphon managed to make it back to the Autobot shuttle and inform the others.
Their medic Ratchet repaired him. He was told to stay behind while most of the Autobots went to try and distroy the medical facility. During this time Ratchet came up with a plan for a virus vaccine but needed Siphons help to extract in from a vital component in his body. Unfortunately during the procedure Siphon ended up accidentally forcing the Doctor into status lock. He was discovered standing over ratchets body. Jumping to hasty conclusions Impactor labelled Siphon as the traitor and opened fire. Siphon escaped and tried to track down the real traitor to prove his innocence.
Siphon later discovered that Wraith, his commanding officer was infact the traitor when he arrived at the medical facility and saw Wraith executing three more Autobot prisoners. Knowing that he was no match for Wraith and Megatron Siphon decided to sabotage the decepticon ship that was loading canisters of the virus. Starscream and the combaticons stopped him. Managing to some how escape in the confusion Siphon hid. The decepticons tried to hunt him down first sending Blitzwing but once Siphon had over come the Triplechanger Wraith himself can looking for him.
The two fought but Siphon eventually gained the upper hand and killed Wraith. Unfortunately this left no proof of his innocence and when the Autobots found him he had to make a deal to prove he was still one of them. In a desperate gamble an unarmed Siphon took on the leader of the Decepticons, Megatron. Although severally injured in the fight Siphon managed to regain the confidence of the Autobots and even tried to fight Megatron for a second time. They were interrupted by the emergence of Skyblaze, a decepticon previously thought dead and now revived with godlike power.
Never Faltering Siphon attacked Skyblaze over and over again, ignoring the wounds that the powerful decepticon inflicted apon him. Siphon even disabled his safety protocols that would stop him being terminated permanently. After a long battle the Autobots rigged a room full of anti virus canisters to explode. Siphon led Skyblaze into the room and fought him with all his might before Igniting his own fuel tanks to combine with the explosive power of the bombs. Skyblaze was defeated and as the Autobots searched through the wreckage they found the barley functional remains of Siphon. Putting him in a status chamber they hoped to eventually repair him.
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Post by l7 on Jan 29, 2003 21:39:40 GMT
[glow=Blue,2,000]Jan 2003 - MCF:Chrono Force Name:Lion7 Affiliation:Maximal Function:Warrior/Scout Alternate Form:Lion with Wings "Test not the limits of my patience." STR:6 INT:7 SPE:8 RANK:2 FP:6 SKILL:7 END:6 COUR:8 WEAPONS:2 SWORDS,BOLO,HEAVY BLASTER,CLAWS. PERSONALITY: Lion7 has all the noblity of a 15th century knight from the earths anicent history.He is extremily brave and soemtimes fool hearted which has leaded him into trouble, He will run into a situation without thought but this is because he relied strongly on his instincts. He is loyal to his fellow Maximals and will allways back them up in any situation. His spirits are rarely dampened and treats life as a challege. He's been described as being rough around the edges, allways growling and allways giving the impression that he's ready to fight (Which isn't too far from the truth.) He can also be head strong and opininated. He listen to another point of view and respect it, as long as that person can back up what there saying. However he'll argue all the same. He also has a nasty temper in battle. He can go into a rage and soon as a battle starts and he loves it. Not many want to be around Lion7 when this happens. (Think of a Maximal Lion crossed with X-Men's Wolverine.) HISTROY:Lion7 comes from form a long line of Maximal warriors. Every warrior beared the name Lion. When their time was up and when they were ready to pass on from this life to the next, they would create a new Lion Maximal. Lion7 being now the 7th. When he was created Lion6 (Original ain't it?) took him under his wing and taught him how to fight and how to control a incredible temper which he was born with. Soon young Lion7 was an adventurer, who go himself in to much trouble around Cyberton as any wild youth element can be. This history even goes beyond just old Maximals warriors. He is linked to Latyrx7, who would be a great, great desendent of his. Howver this is mixed with bitter sweet flavour for the original L7 is infamous for being apart of the 'Renegade Autobots'. For years it was argued that the Latyrx7 and his Renegades were either Heroes or Villians, Lion7 believed that Latyrx7 was infact innocent and not guilty of the crimes he was accused of. He often keeps quiet about it for it has raised arguements which turned into fights through out his life. He is extremily proud of his background,and very egoistical about at times.This can offen get him in to trouble out on the field or even with other Maximals,but no one can say anything against his talents as a warrior and a scout. When he came to the age where he was ready to join the Maximals and serve Cybertron, he went on to score high at the academy. He became a Maximal very soon and began a career as a scout on various missions. His crowning achievement would be the time he joined a team of Maximlas that were called the MCF, Here they traveled through time to battle a group which called themselves the 'Renegades'. This was a slap in the face for Lion7, so he knew he had to stop this force or the name of his family would be dishonoured. Through out this mission, Lion7 at many times threw himself in front of danger and stood by the side of his new comrades. He endured much and was damaged greatly, infact he lost his wings as a result. But at the end of the mission, it turned out that the whole endeavour was nothing more then a test for the new MCF team. Lion7 was then later repaired and continued to work as a MCF agent. ABILITY:Transforms into a Lion with wings and can reach extreme high speeds.A very skillful flyer in the air,he offen lends help as air surport.He is also a scout and can track a trail thats 3 cycles(days)old.His hearing,vision and sence of smell are excellent.As a warrior he has claws that can rip apart steel,and his mouth can revert in to jaws aswell if needed in a fight. He carrys a laser blaster but perfers the two swords that he carrys and his bolo when in battle. He is extremely fierce and dangerous and will go into a animal like frenzy in a fight. WEAKNESS: Lion7 will throw himself recklessly into battle which at times the enemy can get the best of him. He can also be over confident in himself and bite of more then he can chew. [/glow]
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Post by Divebomb on Mar 11, 2003 18:35:36 GMT
FEB 2003 - Heroes RPG Name: Swinger Allegiance: Autobot Alt mode: 'Crane' with wrecking ball Size: Large - About the same as WW Grimlock Previous Function: Construction/Demolition Updated Stats/Profile: Strength: 8 Intelligence: 6 Speed: 2 Endurance: 6 Courage: 8 Firepower: 8 Skill: 7 Profile: Swinger is a construction worker and is very happy with his job because "I get to smash things up". To do this he transforms into a huge crane with wrecking ball in order to demolish buildings. He wants to fit in with everyone - talks about as much as Bluestreak but lacks that Autobot's morose nature. Has a saying for every occasion, but isn't as clever as he thinks he is. Likeable and personable, Swinger inspires others around him due to his uncomplicated nature. Abilities: Swinger has a great knowledge of Cybertronian architecture - he's knocked enough of it down in his time. Can swing his wrecking ball with enough force to flatten tall buildings and can brace his vehicle to withstand enormous impacts. He is larger than the average Autobot and much stronger. Weapons: In vehicle mode, is equipped with wrecking ball and 2 'surgical lasers' for precision cutting. In robot mode, carries the wrecking ball as a mace and also has a huge laser pistol which has wide beam dispersal. Weakness: In Wrecking Ball Crane mode, is very slow. In robot mode this equates to being cumbersome. Appearance: Constructicon green, bulky mofo - Think Armada Scavenger crossed with Armada Smokescreen and you should be about right. [/quote] History: Swinger followed the call for Autobots to join in the fight against the new terror of the 'Decepticons' who were just attempting to take over their homeworld of Cybertron in a vicious civil war. Thrown into a makeshift unit, with the grizzled veteren Sarge leading the team Swinger showed good combat skills and a rapport with the troops, enough for him to be promoted to Squad Leader, behind former lawman Vice-2 and the Sarge. During a raid by his Autobot team to get access to a chip which would activate the behemoth citybot Cyberplex, Swinger and his troops were captured and put into the barbaric "State Games". These were fights to the death in an arena baying for Autobot oil, but Swinger and his team showed skill, courage and daring to overcome each opponent they faced. In perhaps his finest hour, Swinger himself, with his never-say-die attitude and huge mace, became somewhat of a celebrity after fighting and defeating the enigmatic Banzai-Tron and the enormous, brutal Hun-Grr, so much so that his merchandise was being bought by the Decepticons watching. His 3rd contest, against the mysterious Champion of Tarn, Siphon, ended when the rest of the Autobots 'lead' by Spazhands engineered an arena riot and helped the Autobots escape. By this time, with the Sarge presumed dead and Vice-2's sanity chip fraying, Swinger tried his best to lead the remaining Autobots, though the casualities they had suffered weighed heavily on him, not least when he tried to save Fairfinder from a Seeker attack and failed, seeing the small bot's spark extinguished before his optics. That final stand at Protihex, with their increasingly desperate attempts to fight off the elite guard of the Seeker squadrons, took a turn for the worse when the Autbot traitor Stratosfear appeared, instilling a sense of doom in all of the Autobots. The awesome sight of Cyberplex soon followed, and the end looked near for the Autobots. Quick thinking from the Autobot medic Scalpel, who Swinger secretly liked, meant that Swinger could inject the turncoat Stratosfear with a virus, rendering his fearful powers inactive long enough for a backup plan to be formulated by Vice-2 and, ironically, the former criminal Morpher. After finishing off the Seeker known as Vandal, Swinger tried to protect Scalpel and her fellow femmebot Crabcon from the skillful Decepticon Starscream. He didn't come out of the fight too well, but Starscream was quick to retreat when the sacrifice of Vice-2 triggered the destruction of Cyberplex. This marked a huge turning point in the fledging civil war, and Swinger became the poster-bot for the new Autobot militia. People wanted to sign up because they wanted to be like Swinger - "If he could make a difference, I can make a difference!" The "mean, green fighting machine" had only wanted to become an Autobot to stop the tyranny of the Decepticons, but after the destruction of Cyberplex he became so much more. He was a symbol of hope to the innocent, a figure that was respected throughout the Autobot-held city-states.
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Post by TheGreatDestroyer on Apr 12, 2003 13:07:45 GMT
March 2003 - Full Circle Name: Lost-1 Function: Muscle Motto: How can I be lost already? Alt Modes: Hover pickup truck Strength: 8 Intelligence: 5 Speed: 4 Endurance: 7 Courage: 7 Firepower: 5 Skill: 5 Lost-1 is pretty much a tool to be used by the other scientists, he is the one who they call when they need something heavy shifted, or need help building or destroying something. He doesn't mind this at all, in fact he will do anything he can to help and frequently wishes he was smarter so he could help more often as the majority of times it's brains not brawn needed. He regularly volunteers to be a test subject for whatever the scientists are doing. Lost-1 suffers from a so far incurable processor problem which renders him hopeless with directions and pretty poor at remembering things. Although he takes it upon himself to be the scientist's protector as he is stronger than them, they refuse to allow him to go on patrols on the grounds of he'll get lost and won't be there to protect them should they need him. To pacify him he was given an office so if anyone ever needs a hand or in case of danger he is readily available. He isn't the law, he isn't technically a soldier - he's just there to help. He does like to wonder around, probably because he can't remember where things are or if he has been to a place before. He has a misson-critcal memory pad built into his left arm so he can't forget or loose instructions from scientists. Trouble is he'll often try walking while reading it and end up lost anyway Lost-1 transforms into a vehicle similar to a bigfoot but without the wheels and is able to carry heavy loads or has room for a small group to stand on. He only has the ability to fly just above the ground (a few feet) but can fly through most things due to his power and armour which is extra thick to compensate for instances of Lost-1 getting lost and stumbling into trouble. Lost-1 can punch through walls with just a finger and when frustrated at being lost has been known to use this method to make his own way out. He also has a winch which he can use to pull himself out of trouble although its actual purpose was to allow him to be used as a crane/tow vehicle for the scientists on New Cybertron. Weapons Lost-1 carries a low/medium power photon rifle which requires time to build up to medium power or can fire off a low power blast immediately as well. The rifle can be mounted on his roof or fired by others if better accuracy is needed, Lost-1 isn't a marksman and rarely needs to use his weapons due to peaceful times and raw strength. Lost-1's weakness are his very slow speed in vehicle mode, and lack of agility in robot mode as well as the aforementioned directional impairment Lost-1 looks like red & black bigfoot without wheels in vehicle mode History It seems like the directionless Lost-1 was a strange choice to send out as an adventurer to find Cybertron, but the committee on New Cybertron had their reasons and although Lost-1 seemed to spend all his time looking for the others it was this unpredictability which has made him so useful at times. Lost-1 covers a surprising amount of ground quickly while wondering in robot mode and he often finds alternative routes and as some of the others follow/go to find Lost-1, the New Cybertronians have on occasions ended up attacking from two sides much to the surprise of their opponents. Sometime ago Lost-1 had accidently misplaced his gun and had since been carrying around the New Cybertronian known as Grey-gun, who being a tactical genius was rather annoyed at having been put in a subspace pocket for so long. Grey-gun has since been partnered up with Lost-1, Raptron's thinking that Grey-gun can help point Lost-1 on the right path. After stopping a thief on the spacestation above Titantron, Lost-1 was able to trade in a locator watch Eclipse had given him for a gun he named the SpannerGun - midpower rifle one end, and on the other - a huge adjustable spanner. Lost-1 loves the dual functionality of the weapon but generally just uses the spanner end of the gun as he dislikes killing although often when using Grey-gun he'll detroy enemies without meaning to due the increased power and accuracy provided by the living Russian Gun. Lost-1 was last seen wondering into a cupboard but when you least expect it, he'll appear from a totally different direction with a happy smile and his trusty SpannerGun in hand.
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Post by Steelimus Prime on May 1, 2003 16:12:00 GMT
Full Circle Name: Patriot Alt mode: Armoured personnel carrier Function: Disaster control Strength: 7 Intelligence: 6 Speed: 5 Endurance: 7 Courage: 8 Firepower: 0 Skill: 8 Profile: Patriot started off as Fireman with saving lives programmed into his very core. He had a unique ability to give hope to people in the darkest of situations and frequently used his ability to inspire people. He always wanted to be a hero and one of his idols was a robot named Ares who was a great soldier and responsible for many victories against alien races who threatened new cybertron… Unfortunately one of the battles cost the lives of many men and Ares was enraged by this and sought to over throw the Council who he clamed never acted on his advice and could have prevented the massacre. The rebellion was crushed and Ares was imprisoned for treason. After such a high profile war hero being brought down the general morale of the population was hitting an all time low. People were complaining that there were no real heroes. Patriot and his crew were called to a dangerous situation when a terrorist attack on an office block threatened the lives of many people. Unfortunately the seen was such a disaster that the fire crew were unable to control the situation. After rushing into the crumbling building many lost their lives and explosives that were still being set off killed many others. Out of the whole squad Patriot was the only member to survive. He never stopped. After rescuing one person he’d rush right on back into the disaster zone to save more. By the end of it all he was headline news. This was how he came to the council’s attention. They knew that they needed a new Roll model for people and Patriot was the perfect choice. After being taken in by the council he was given the name of Patriot and a new colour scheme based on the new cybertronian flag colours. He was also given shield, which he used in many situations for various tasks. He was assigned to the Disaster Control agency where he was sent in to the most dangerous situations but always managed to do what was needed. Several big companies wanted to use him as a figurehead and a selling point by using him for endorsements. When the quest to find cybertron came around he was one of the first selected not only for publicity but because he was friends with Raptron. It was later found out that Ares had stowed away on board the vessel and Patriot and his ex idol soon came to have many arguments. After taking up a leadership role in the team Patriot came to doubt himself. He had lost one of his closest friends and some of the members just wouldn’t listen to him. When the crew eventually managed to gather enough equipment to forfill a bargain they had entered with a group of beings called The Technotrons. Who wanted the New Cybertronians to Cyberform their planet…. Against the will of the other residents. The Organitrons. Patriot didn’t trust the Technotrons but couldn’t find a valid reason not to help them. Eventually he found out the truth. The New cybertronians had already completed their mission and The Technotrons homeworld was in fact Cybertron. Patriot rushed to try and stop the Cyberforming but was too late. He eventually sacrificed his own life to save his fellow crewmate Slipstream. Abilities: Patriot can generate a feeling similar to hope at a short range. He normally uses this to raise people spirits in crisis situations. Weapons: An experimental circular Shield capable of absorbing impact and energy. It’s never been known to be damaged and it’s unknown if it can be Weakness: Lack of weapons. Patriot will never give up if there is some one he thinks he can save. He would rather die trying then ever give up Appearance: Robot www.noneedforwebsite.com/steel/patriot.jpgVehicle www.noneedforwebsite.com/steel/apc.jpg
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Post by Transformers At The Moon on May 30, 2003 8:13:28 GMT
Beast-Evolution Name: Gnasher Alt Mode: Viperfish Function: Deep Sea Warrior Motto: "Damn Muties!!!" Strength: 9 Intelligence: 6 Speed: 6 Endurance: 6 Courage: 6 Firepower: 7 Skill: 6 History: Gnasher starred in the RPG Beast Evolution. He was a member of the team that was sent out by the council to find the mutants. He was always a loyal one to his orders, but no one really knew that much about him. At the start of the mission Gnasher was fried by an electrical fence and blown up by some mines. Its still not known if this caused his 'condition' or whether he has always been a biggot (he won't take the medical exam as he says "they want to mutasise me, turn me into a freak"). Either way Gnasher is extremely predjudice against mutants (and maybe other minorities or groups that do not conform to his views). He is extrememly paranoid, through out the whole mission he beileved that his team were indeed under the influence of the "mutant menace". His fears were compounded when each of his team displayed mutant qualities or mutant loving behavouir. Salvo had his spark merged with an old Autobot hero, Lion7 was a winged lion and he saw fuzors as freaks, mutant. He caused more problems within his team giving them all reasons to kill him, which would only further his paranoia. Lupina D seemed to be his least Favourite. Perhaps because s/he reacted as her savage nature took over, perhaps he just didn't need a reason. Gnasher phyiscally assualted and fire upon many of his own team. After their mission was finally completed and Rodetimus Prime has arisen with the Neo Matrix, Gnasher was taken into custody and held on trial for his actions against the team. Gnasher was outspoken through out his trial, as with during the mission, he constantly went over and over his side of events. Some people believed him though they were the minority. Gnasher was courtmarshelled and expelled from the Maximal forces. He decided to turn his attention to "bringing to justice the mutant infiltrators" and became a pubilc speaker for a short. He gained a few more follows in his crusade. He called them the Network of Warrior for Ordinaries (N.W.O) for short. They stood to against anyone they deemed as mutants, mutant lovers, and the like. Eventually Gnashers gained more control over his paranoia and re-joined the Maximal Forces. It remains to be seen why he re-listed. Some feel that he eventually had his cerebro damage fixed, others do not trust him and feel he is trying to work his way inside the Maximals to 'eliminate the Mutants from within'. Only time will tell Profile: Gnasher is some what of a two-faced maximal. He use to work as a deep sea maintenance, using his powerful photophore laser light as beacon.He has a bit of a short temper when things are not going his way or if he is shown up infront of others. In that state he loses self control and tends to rip into anything and everything around with his massive teeth / claw which has lead him to lose several positions before. However his loyalty to the cause is unquestionalble. Gnasher can stock pile huge amounts of excess energon which results in him being able to work in the depths for long periods without having to recharge. Abilities: In Beast mode, Gnasher's teeth can cut through most known surfaces. the shear size of the teeth and number added to the hinged jaw mean that his bite produces a megatonne of pressure. His long spine as a photophore lazer light on the end. This can be flashed to lure in his prey or simply as a light. In Robot mode his tail becomes his lazer cannon which charges up from the four points of his tail and fires from the middle, and his head a snapping claw that he can attach to his back. He also can use his scales as throwing blades that regenerate. These are more like needles are are more for pinning an oppenents weapon or trying to severe a cord that actually puncture armour. Weaknesses: Gnasher is not heavily equipped with weapons in robot mode which means he has to rely on savagry more than firepower. His Animal mode is also not heavily armoured and other than his head not well protected.
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Post by Minion on Jul 4, 2003 19:59:31 GMT
Decaying Orbit Name: III Alias: Triple I Alt Mode: Space Modified Sports Car Function: Hand to Hand Combatant/Cybertronian Hero Motto: "There are three 'I's in team"! Strength: 7 Intelligence: 6 Speed: 8 Endurance: 9 Courage: 9 Firepower: 0 Skill: 9 Profile/History: Absolutley convincd hje is the best thing to come out of Cybertron for a millenia and tells everyone about it. Shame is a lot of it is true. Onc ehe was a long standing champion in the CWC (Cybertronian Wrestling Championship) and had many great fueds with Stranglehold. Yet on the last PPV before the great war Stranglehold screwed III over and failed to JOB the title, instead delivering a beat down with his faction. The next day war broke out and III readily signed up for the Autobots, moving through the ranks from unit to uinit before being drafted into Swinger's special ops team on request. A Master of submission and hand to hand fighting. Can outfight most martial arts warriors and has dedicated his life to improving himself and rising above any challenge, lives by his name. Thinks guns are cowardly and unbecoming of a warrior, therefore refuses to use them, letting his combat skills do the talking for him. Generally amiacbale and friendly. gets on well with most people if they can tolerate his pompous attitude and permament ego trip. Abilities: Versed in a million forms of hand to hand fighting, blended into a perfect fighting style. Rarely meets anyone who can offer him a serious challenge but when he does makes him work even harder to win. Transforms into sports car modified for manouvers in space conditions. Has magnetic attraction abilities to drive in the coldness of space outside shuttles and the like. Weaknesses: Has no ranged weaponary what so ever. making him a sitting duck in a fire fight. History exerts from III's best selling autobiogaphy 'Its True Its True, I'm Great How 'Bout You?', available from all good Iaconian Book Stores or Reload: On the mission: [glow=red,2,300]After joining Swinger's elite Autobot force we travelled to a strange and seemingly desolate world. Swinger often asked the me for advice on how to proceed which I was always happy to provide.[/glow] On team members: [glow=red,2,300]That Nightraven, what a jerk. Had a terrible work ethic and refused to do the JOB in any situation. In the old fed he would have been fired by QUartz McMahon in no time. That said there were a few great team players, Reload was always there to lend a hand and his supplies. Ol' Grizz and Moonbug became my elite tag team proteges 'Team III' in no time. I think they were really grateful for my help and guidance and its really shown in their growth as workers. KnockOut had a bit of a problem I think, he never seemed to be quit with us... if you know what I mean... Not sure if he was trying to go heel or what. Swinger was just Swinger, solid worker. A change of gimmick to get him over as a heel for the short term but before long you know he'll be back as the second top draw.[/glow] On the Insecticons: [glow=red,2,300]Never trusted those guys, when we met up I protested about their strange hardcore powers but no one listened, saying they had been disabled. Then low and behold we get into a fight and WHAM they're using their powers... i dunno.[/glow] On the Main Event: [glow=red,2,300]Thank god i was there. Would have been a real strinker if it weren't for me! I mean not only did I german a load of evil clones/jobbers but I took out a few dodgy links in our team as well. German'd them right through a few tables. Next time we might want to use a few ladders and chair too. Perhaps I should show Team III the Con-Chair-to some time. Then to top it off I broke my freakin' neck AND still saved the day by taking out the generator with some awesome marksmanship! I mean i'd never fired a gun before and KABLAM direct hit! Had to be stretcherd out admitedly but I carried the rest of the workers through all that. Like I said without me that would have been a real low selling PPV.[/glow]
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Post by l7 on Oct 4, 2003 1:33:18 GMT
Heroes 2: Power Play Name: Buckshot aka Bucky Shank Faction: Autobot Alt Mode: Cybertronian Jeep/Hovercraft (Triple Changer) Function: Survivalist Height: Sideswipe Motto: "Oize Boize!" Strength: 7 Intelligence: 5 Speed: 5 Endurance: 9 Courage: 9 Firepower: 5 Skill: 5 Profile/History: Buckshot is brave and loves adventure and trills. He loves the outdoors and visiting different planets with different enivorment and terrains. The rougher the better. Always has something to say and is cheeky and over confident. Loves a good bar brawl and considers hilm self very macho. He's left Cybertron on many different occasions and is rather nomadic. This free spark (Spirit) considers the Galaxy to be his home. No many different occasions his sence of adventure has gotten him in trouble but no matter the odds he seems to survive. Not many people know this but Buckshot and Outback are cousins (There creators were brothers), they matured together in the out regions of Cybertron more wild side. Outback was known as a sharp shooter and a hunter back before the war, were Buckshot considered it far more daring to actually catch the various deadly creatures Cybertron had to offer such as turbo foxes and razor wolfs, by hand. Buckshot became a backyard wrestler and a big time fan of Triple I, the Cybertronian champion of wrestling, and developed his own style. While Outback went on to join the Autobots, Buckshot went on to recieve his own entertainment show, 'Buckshot gone Wild', were he became a local celebrity. When the conflict on Cybertron prevented him from making anymore shows, he left the planet and ventured to other regions of the galaxy with a small crew where they filming the many different creatures the universe had to offer. Buckshot had the dream of making it big, where his show wouldn't just be shown on Cybertron but on many different planets, 'Buckshot's Broadcast Channel, (BBC). After the war was over, Buckshot came back home and even visited earth. Finding the animals too small, Buckshot went after the great whales of the sea. Though he never killed any of them, this landed him in alot of trouble and got himself exspelled from earth. Buckshot once again started to venture out in to space with his crew once Galvatron started to attack Cybertron again. He stayed out for many years again but he was challeged to take on the Decepticons while he was living on the planet known as Solex. Buckshot accepted the challege. (Steel's 'Heroes II RPG) There he became friends with Steel, Whitefox, Vice 342, Seasky, Twirl, Hypo, Sericour, Snowdrift, TJ and Melody and of course the very annoying Pretender Baywatch. They went on to defend there planet against the oncoming Decepticon forces lead by Rainstorm. It was there Buckshot gave his life when the Seeker known as Torrment created a tital wave that threaten to destory his friends. Buckshot had managed to grab hold of Torrment and was lifted in to the air as the Seeker flew away, and detonated a grenade killing the seeker and then falling to his death. Abilities: Buckshot has an extremely tough outer lay of steel skin. He can take most punish dealt to him. He can at times be an excellent tracker, he even has a compass and a 3D mapping system in his data files. (Like Hound but no Holograms). In vehicule mode he can drive over rough terrain for long distances or hover above them in hover craft mode, which he uses to cross large bodys of water. He is armed with a shotgun style of weapon which fires a burst of lasers at a time. He also has drill conseal on hios shoulder which he uses in robot mode or jeep mode to dig his way in or out of something. Besides his shotgun, Buckshot has a huge hunting knife he's very fond of and becomes very concerned when he believes he may have lost it. Weaknesses: Buckshot has no finesse to him. He can be sloppy at his wrok to him. No real fighting skills in the sence of martial arts, more of a brawler. Not the sharpest nail in the bunch, does think first before getting in to something. Shotgun is an effective weapon to hit a target but isn't that strong and Buckshot is slow in both vehicule modes. His ego can also get him in to trouble.
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Post by Minion on Nov 29, 2003 12:40:44 GMT
COTRPG for Hunt 2: Re-alignment:
Siphon played by Steel (entry to come)
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Post by TheGreatDestroyer on Jan 12, 2004 21:08:53 GMT
Origin of the Warrior (Dec 03) Name: Tankop Allegiance: Autobot Function: Tank Police Alt Mode: Head/Tank Size: G1 Hardhead Motto: Real ‘bots use Tanks Theme Music: Welcome to the Jungle (Guns n Roses) Strength: 8 Speed: 3 Agility: 4 Intelligence: 5 Fighting Skill: 9 Technical/Specialist Skill:6 Firepower: 10 Endurance: 10 Special Ability:0 Profile A Japanese Headmaster - Tankop is the name of the name of the small headmaster unit, he spends 90% of his time in this form as he points out that super body armour is for girls and real men fight with tanks. He wasn’t always the head of a tank. That body was created for him after Metroplex's tank Slammer had stopped a crime in a way that your average patrol vehicle could never do. Ultra Magnus decided to try having a tank police force and Tankop had a prototype body built for him after he won an award for marksmanship – they didn’t want someone with bad aim controlling that much firepower. Tankop takes his "war" against crime far too seriously for some people and will stop at almost nothing to obliterate crime be it Decepticon or human. Damage to personal and private property are unfortunately his specialty and a side effect of his all-out style – if he has to drive through a building to get a clear shot at a Decepticon he will. His interrogations are tortures worse than most Decepticons can manage but yield extraordinarily high success rates. A lifetime subscriber to how to kill magazine, he also has a habit of holding an energon cigar in his mouth at all times despite not ever lighting it Leathal Weapon style. History Tankop was picked to be in Primus’s squad of Autobots fighting to protect the first Autobot. As pawn in a game of the gods, Tankop got to ride in the Tardis and fought alongside Latryx7, Snap, Howitzer, Regret and the triple femmebot combo of Wolfbane, Nenova and Ghost Buster Spoox. He got to meet legendary figures Buckshot, The Sarge and Steel. Their biggest opponent seemed to be Scarrunner, yet Tankop never got to face him in mortal combat. He instead faced off against a number of foes in a range of circumstances. He took out a number of seekers but settled for a draw with Cyclonus, suffered his first major damage against the Bludgeon in a battle halted by Scorponok but after angering a mob in a Predacon City, Tankop managed to lay his hands on a pretender shell and unknowingly recreated several scenes from the film Spaceballs. He then played a big part in reducing the number of tank drones in the area before finally managed to light one of his energon cigars from the burning hat of the Sarge’s new Pretender Shell. After weakening the local ruler, Straxus for the local sharkticon population to feast on, his final battle saw his pretender shell destroyed and tank severely damaged in a two on one attack by Bludgeon’s inner tank and Blitzwing in tank mode. Despite this, the fearless Tankop still charged after Devastator, his headmaster unit running after the ghestalt and hitting him with one of his tank shells and then trying his luck with his Castigator. He wasn’t lucky and his treasured gun was destroyed but Tankop survived the battle unlike Devastator or scarrunner. Unable to prove any of this due to the miraculous fact he wasn’t missing from Autobase as far as anyone can tell and his tank and castigator were restored by Primus upon completion of the mission. Tankop hasn’t said a word to his superiors and now continues his fight against Decepticons and crime, hoping for the day he is rewarded with a squad of tanks to command and keeping himself in top condition should his creator ever need his services again. Abilities and Weapons In small robot mode he carries a Magnum-like pistol he calls his castigator that fires highly explosive rounds. It can only fire 6 rounds until he has to reload but then it's not often he uses this weapon as he's usually in or on his tank. The tank's main cannon is capable of firing adhesive missiles, armour piercing shells or regular explosive shells. It has an addition weapon which he can use as a hand gun when combined with the tank. It fires rapidly but is only rated as firepower 2 and is designed to be used to delay people while he reloads his main gun or to deter fast opponents. An excellent aim when he takes the time, he often fails to use this accuracy in his rush to obliterate wrongdoers. Weaknesses The tank body can only be controlled by Tankop within a 100 metre radius. Without it he’s relatively easy prey. He suffers from being slower than most of the other Autobots and he doesn't always think things through and has a been known to collapse buildings on top of his tank by accident. He also is unable to comprehend how to use the delete or backspace keys in word processors but that’s another story…<br>
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Post by Moonbug on Mar 9, 2004 14:35:36 GMT
Feb/March 04 - Past Battles
Tech Specs changed from original, as it was deleted before I could re-read it.
Name: Bravestar Function: Sherrif Motto: Alt Mode: Gun
Strength: 8 Intelligence: 4 Speed: 8 Endurance: 6 Courage: 6 Firepower: 4 Skill: 8 Special Skill: 6
Personality / History: Bravestar is a 'bot of honour who's conscience often causes problems. He lets things get on top of him, which can send him into a state of depression.
Bravestar entered the Cybertronian Law Agency to study in the hope of one day working along side his idol Prowl. After passing his exams with flying colours, Bravestar remained in the Cybertronian Security force for a few years, before transfering to various stations around the galaxy.
After spending several years travelling from place to place he finally settled on the desert planet of New Texas, lying deep in space. It was a planet with three suns, a land of precious ore.
He became Deputy to an aging Mystical Lawman, known as Bravestar, who was trying to control various gangs of bandits and outlaws, who arrived on the planet during the Kerium Rush.
Marshall Bravestar tought the Autobot all he knew, and was like a father figure to him. After he passed away the robot took his name, Bravestar, in order to honour his memory.
Bravestar remained on the planet for several years before re-joining the Autobots for a special mission (lead by Rook).
The mission, known as Past Battles, was a disaster as far as Bravestar is concerned. He was instrimental in the loss of life aboard one of the Autobot shuttles - although this turned out not to be the case. Then his close friend Troy sacrificed himself, following Bravestar's orders. Soon three more Autobots died, the Cyebrbots, agag it was Bravestar's orders which they were following. The final straw was the death of Valetron, a couragous Transformer who sacrificed himself so that Bravestar could live.
After this mission Bravestar gave up fight, and went in seach of answers, hoping to clear his heavy spark. He was later spotted joining a group of law enforcers known as the Galaxy Rangers, to help keep peace in the Universe.
Abilities: Bravestar can transform into a gun, although he hardly does so. His main abilities were given to him by the original Bravestarr on New Texas. These were the ability to increase his strenght, speed, eye-sight and hearing for short periods of time.
To access this abilities Bravestar has to call out a catchphrase. "Strength of the bear" increases his strenght, "Speed of the puma" increases his speed, "Eyes of the hawk" effects his sight and "Ears of the wolf" increases his hearing.
Weakness : Bravestar's blaiming of himself for the death of others has effected him at a core level. He lost confidence in his ability to lead, and started questioning his right to live.
His sence of honour and redemption drive him to "make better" his mistakes, and honour the dead.
Bravestar also has low firepower, dispite transforming into a gun
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Post by Minion on Apr 22, 2004 20:50:32 GMT
COTRPG March/April 2004 - Decaying Orbit 2
Name: Cutting Edge Alt Mode: none Function: Herald of Unicron Motto: "Whom they fear they hate" Size: Normal (Screamer)
Strength: 8 Intelligence: 6 Speed: 6 Endurance: 7 Courage: 6 Firepower: 8 Skill: 7
Profile/History: G’thrx was a mercenary slaver of some reputation a few years ago. He was reknowned for his brutal attack style, leading his small slaving caravan of ships in lightening strikes on peaceful worlds and claiming thousands of slaves before disappearing into the void again. Intergalactic authorities could never predict his next strike and the nature of the slaving black market itself made tracking his sales back to him even harder. His reign of terror was suddenly halted for unknown reasons. G’thrax was to deliver two thoasand slaves to the Bathranx Cluster and never turned up, his caravan simply vanished and has never been seen again.
His entire caravan consumed by Unicron, G’thrx was selected for his cunning savergery and evil nature to be reformed into one of the chaos bringer’s new heralds; Cutting Edge.
Added History:
After being sent on a mission for Unicron with a host of the chaos bringer's heralds CE found his personality reasserting itself over time. Fortunately his real self was as evil and twisted as his herald persona. CE found himself at odds with his new role as a servant after a lifetime of being a maste rof slaves. In fact he despised UNicron for it long before the control fully wore off. He sided with the 'loyal' heralds as many of thier number openly turned on their former master. Unicron's vengeance was swift and terrible on those that had defied him. Concocting a plan for freedom with the herald Wolfwood they enlisted the aid of anopther of Unicron's agent and one of his ancient enemies. Sadly the plan failed and in order ot escape alive CE was forced to enter the innards of Unicron with the Autobots to try and destroy the god. They encountered a new minion of Unicron calling himself Apocalypse who nearlky destroyed them all, claiming the life of even III the greatest CWF champ ever (and DO1 COTRPG winner!). Seeing all was lost CE fled and left the others to die, taking one of Unicron's reformatted ships and heading into the void of space. What he didn't see was that the Autobots triuphed against the odds and managed to severly damage the planet eater before making their own escape. CE headed toward the belarid cluster and the space hive of Chronos. He was his own master again and would hire a slaver team there...
Abilities: Formally a completely humanoid lifeform Cutting Edge is now partly cyborgtised. Flesh that resembles his former body overlays a complex metal endoskeletonwwhich in turn is encased in carbonadium armour. The skeleton houses a computer core that controls all of his functions and relays information from his organic brain to the rest of his body. His right arm is fully robotic and can transform between a long serated and near indestructable blade and a assualt rifle.
Weaknesses: His bully slaver nature still lurks at the core of his cyborg body. He will turn and run if the odds are against him. Also being a rich slaver in his former life he is used to giving orders and not taking them. Deep down being a slave to Unicron doesnt sit well with him.
Other than that he has no real physcial weaknesses.
Appearance: GI Joe's Overkill See sig
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Post by Divebomb on Oct 31, 2004 22:20:05 GMT
Aug/Sept 2004 Villains Character of the RPG – LexiCon Name: LexiCon AKA Lexi Previous Function: Foreign Exchange Teller Conviction: Violation of Iacon Article 84, Incitement of Autobot Hatred Alt Mode: Cybertronian Jet Motto: "Knowledge gains you power" Size: Normal (Arcee sized) Strength: 3 Speed: 9 Agility: 9 Intelligence: 10 Fighting Skill: 4 Technical/Specialist Skill: 7 Firepower: 7 Endurance: 5 Special Ability: 0 Total: 54 (2 points added to Firepower as per GM) Profile/History (for Villains): Up until a few cycles ago, LexiCon worked in a Kalis bank as a Foreign Exchange Teller. She, along with her co-workers, most of whom she harboured a deep resentment of, tried to escape the stricken city once it fell to an unconventional Decepticon attack. No-one ever found out how she escaped, but she has history with the Hypercon Streetslash and it seems a fair assumption that they were working together at some point. She was jailed for inciting hatred against Autobots, and was at the prison which the Decepticon Commander Megatron attacked to recruit some more followers. However her situation didn’t improve as LexiCon and the other escapees including Streetslash were thrown into an arena situation and forced to fight for their lives to show that they had the qualities needed to become Decepticons. Skiz, a psychopathic former hitman, helped her survive the trial and the group became affiliated with the Decepticon movement, taking orders from the Decepticon Commanders Fracture and Rainstorm. Rainstorm’s orders were to find an unknown Cybertronian and capture him. The group, along with the dread doctor Carnifex, found the address of the prey from where he works, but are surrounded by police. Lexi argued with Streetslash as to how they should continue and he hits her when she does not follow his orders, prompting her to escape. She intended to find the target herself and steal all the glory, but is thrown for a loop when the target is not at home. A femme-bot, Valkyrie, is, and she welcomes Lexi into her home, a friendly face at a time when Lexi is hurt and unsure of what she is. Before Lexi can decide what to do, Skiz has tracked her down, and tries to kill her before the others get there. The arrival of Streetslash and the others prevents this, but once the group find out the location of the target Streetslash forces Lexi to shoot Valkyrie, which she does as she has no choice. Lexi then goes with the others as they take on the target, Syrillimus, but she is still grappling with having taken a life. This provides the deranged Skiz with a source of amusement, and he continually goads Lexi. During an Autobot attack on Rainstorm’s facility, Lexi takes the chance to try and stop Skiz, and they fight to the death in an abandoned warehouse. The attack is repelled, and Lexi takes command of the group after Streetslash is promoted. Abilities: Studied the evolution of Cybertronian and other interplanetary languages. Intelligent and somewhat devious, LexiCon uses her talent for learning and language to use for her own ends. LexiCon transforms into a Cybertronian jet with unmatched speed, and as a robot she is a lithe, graceful presence. She uses dual laser pistols. Weaknesses: She is not very strong or well armoured, and prefers to think or talk her way out of dangerous situations. She is incredibly stubborn, though, and won’t back down from a situation unless it’s been resolved to her satisfaction. Appearance: A purple femmebot, similar to Arcee.
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Post by Steelimus Prime on Feb 22, 2005 12:38:59 GMT
Place Reserved for:
COTRPG for Hunt 3: The four
Siphon
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